Yasuo – The Unforgiven. Νέος champion


 

  Νάτα μας! Παρουσιάστηκε ο Yasuo ο Unforgiven, ο νέος champion που θα είναι το επόμενο ip sink μας, το επόμενο OP και unbalanced selling point της Riot και γενικά κάτι που θα έχουμε να συζητάμε για αρκετό καιρό.

  So για να μη καθυστερούμε, σας παρουσιάζουμε τα abilities του Yasuo ή του xin zhao xωρίς το ματζαφλάρι. Ενός swordsman airbender του οποίου το story μπορείτε να διαβάσετε στο τέλος για να μη κάνω εγώ ηλίθιες προσαρμογές.

 

 

 

Passive: Way of the Wanderer

  • Intent: Yasuo’s critical strike chance is doubled.
  • Resolve: Yasuo gains Flow as he moves – the faster he moves, the faster his Flow meter fills. When full, Yasuo activates a brief shield after taking damage from enemy champions or monsters.

 

  Καλά για το Intent αν είναι 2 x Bonus crit chance δεν έχω λόγια θα πονάει like α mother.

  Το resolve, που είναι  shield με charge φιλοσοφία statikk shiv νομίζω θα είναι ωραίο initiation tool γιατί το build του φωνάζει glass cannon.

 

Q: Steel Tempest

  Yasuo thrusts forward with his sword, damaging all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for a short period. The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line and sends all enemies caught Airborne. If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him.

 

Thrusts forward, dealing 10/30/50/70/90 (+1*AD) physical damage.

On hit, Steel Tempest grants a stack of Gathering Storm for 10 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, and its cooldown and cast time are reduced by attack speed.

If cast while dashing, Steel Tempest will strike as a circle.

Range: 475

Cooldown: 6/5.5/5/4.5/4

 

 

  Stacking ability με αρκετά μικρό cooldown αφού απαιτεί 2 stacks σε περιορισμένο χρονικό διάστημα ώστε να κάνει δουλειά. Θα είναι το βασικό combo του, 2 stacks ->airborne -> ulti που θα δούμε παρακάτω. Κάνει damage σε μία ευθεία και το ad ratio είναι πολύ καλό για το τόσο μικρό cd του.

 

W: Wind Wall

  • Passive: Dashing replenishes Yasuo’s Flow faster.
  • Active: Yasuo creates a wall of wind that slowly drifts forward for a few seconds. The wall blocks all enemy projectiles.

 

Passive: Dashing builds an extra 4/8/12/16/20% of your resource bar.

Active: Creates a moving wall that blocks all enemy projectiles for 4 seconds.

Range: 400

Cooldown: 26/24/22/20/18

 

 
 
  Chargάρει το shield μας πιο γρήγορα και βασικά είναι OP λόγω του active. Το wall που βγάζει (και είναι μεγαλούτσικο σε μέγεθος) μπορεί να μπλοκάρει missiles/projectiles. Ενδεικτικά ας πούμε ashe arrows, ryze/nidalee Qs, την μπάλα της orianna και γενικά τέτοιου τύπου missiles.  Ένα καλά timed wall μπορεί να αλλάξει εντελώς ένα teamfight. Τέλος να πώ οτι το wall δεν μπλοκάρει champions (αν έρχεται η vi με ulti ας πούμε ή πηδάει η trist πάνω μας), ούτε turret shots.
 
 

E: Sweeping Blade

  Yasuo dashes a fixed distance through an enemy, dealing damage and marking them briefly. If Yasuo uses Sweeping Blade multiple times in succession, the ability deals extra damage up to a cap. Yasuo cannot use Sweeping Blade on an enemy that’s already been marked.

 

Dashes through target enemy, dealing 70/90/110/130/150 (+1*AP) magic damage. Each cast increases your next dash’s damage by 25%, up to 100%.

Cannot be re-cast on the same enemy for 10/9/8/7/6 seconds.

If cast while dashing, Steel Tempest will strike as a circle.

Range: 0

Cooldown: 0.5/0.4/0.3/0.2/0.1

 

 
  Dashάκι με 0.5 δευτερόλεπτα που πηδάει σε enemies. Όταν λέμε enemies εννοούμε και minions κτλ. Παρόλο που το range φαίνεται μηδέν στα notes, δεν είναι σε καμία περίπτωση melee. Μου φαίνεται πώς έχει γύρω στα 400 range.
 
 

R: Last Breath

  Yasuo teleports to a nearby Airborne enemy champion, briefly suspending them and all surrounding Airborne enemies mid-air as he damages them. Once he lands, Yasuo gains significant armor penetration against his enemy’s bonus armor for an extended period of time.

 

Dashes to an Airborne enemy champion, deals 200/300/400 (+1.5*AD) physical damage and holds all Airborne enemies in the area in the air for an additional 1 second. Resets all stacks of Gathering Storm.

For 15 seconds, Yasuo gains 50/50/50% Bonus Armor Penetration — this reduces armor from items, buffs, runes and masteries.

Range: 0

Cooldown: 80/55/30

  Το ulti φαίνεται να πηγαίνει μαζί με πάρα πολλούς ήρωες που έχουν airborne abilities. Janna, Cho, Malph και λοιποί είναι super team composition παρέα με τον Yasuo (συνέχεια γράφω xin και το σβήνω -.-)

  Το 1.5 ad ratio είναι δίκαιο.. αλλα το 50% armor penetration για 15 δευτερόλεπτα… Oh boy… Μαζί με ένα last whisper ή ένα brutalizer.. 

  Να πώ οτι το armor penetration μπαίνει στο BONUS armor και δεν εφαρμόζεται και στα base stats οπότε πάει περισσότερο για tankοκοφτης όπως τον βλέπω παρά για squish terror.

 

 

Verdict

  Λοιπόν. Η αλήθεια είναι οτι λόγω spammable abilities (όπως απαιτεί το playstyle του) και του passive, φαίνεται OP as fuck. Με κάτι τύπου pd/ie, όσο old school και να ακούγεται (ή ακόμα και με ένα shiv για να ταιριάζει με το shield του; ), θα είναι beast στα σωστά χέρια και καλός assasinούλης για mid. Περιμένω να δώ λεπτομέρειες για τα cooldown του που θα καθορίσουν και αν πηγαίνει οπουδήποτε αλλού. 

Α ξεχασα να σας πώ οτι είναι manaless ε. Qq.

  Λογικά μέσα στη μέρα θα είναι PBE οπότε θα σας έχω update με νούμερα/ videάκια και τα ρέστα, so make sure to like το facebook μας για να ξέρετε πως πότε και γιατί θα abusάρετε τον νέο champ.

Για live να υπολογίζετε σε 1-2 weeks τουλάχιστον. Αυτά. C u soon με updates.

 

Ability preview!!

 

 

 Updates:

 

  • -Only one stack of Gathering Storm can be gained per time you cast Q.
  • -Yasuo’s Q does not move him. It is similar in nature to a very short and narrow Jarvan Q — damage in a narrow line.
  • -The shield scales only with champion level. Movement speed causes it to occur more frequently and so is an indirect scalar. 
  • -The Q is intended to be moderate reliability. It is slightly narrower than Corki R (the little ones). Combined with the need to land two in order to get the big pay off spell, low cooldown felt appropriate. I think of it as a skill shot basic attack.”
  • -At present, we are testing the Wind Wall at a 26/24/22/20/18 cooldown. The Wall currently lasts 3.75 seconds. Also note that Yasuo has poor offensive scaling with CDR.”
  • -If Yasuo dashes through Annie, he cannot dash through Annie for 10 more seconds, but he can almost immediately dash through anyone else. Think about it literally as an ability that has a cooldown per target, kind of like Udyr’s Bear Stance stun.”

 

 

 

 

 

 

The story of a sword is inked in blood.

Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. But this once proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor.

Once a brilliant pupil at a renowned Ionian sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Noxus invaded. Yasuo was charged with guarding an Ionian Elder, but, foolishly believing his blade alone could make the difference, left his post to join the fray. By the time he returned, the Elder had been slain.


Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Now truly alone for the first time in his life, he set out to find the Elder’s real killer.

Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most – his own brother, Yone.

Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone’s side.

Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: “The Elder was killed by a wind technique. Who else could it be?” Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother’s forgiveness. Tears streamed down Yasuo’s face as his brother passed in his arms.

Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother’s revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone’s grave, set out with the wind at his back.”

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